The current cohort of the Karabots Junior Fellows Program has had a great deal of exposure to both forensic science and the use of games in the classroom. Their exploits throughout the year have involved studying diverse fields of forensics, including forensic anthropology, document analysis, and even lie detection. They have used games to learn about the Scientific Method, crime scene investigation, and the basic principles of computer coding. As part of their year-long project, it is their goal to bring the worlds of gaming and forensics together by designing their own forensic science-themed tabletop games.
Over the last few months, they have been responsible for breaking into teams (called Houses) to plan and design their own games. They have been given complete creative freedom to shape their games however they like, with each House deciding the theme, tone, mechanics, rules, and objectives. Their only restriction placed on them is that the game must involve some aspect of forensic science.
Recently, the Fellows took a big step in bringing their visions to life. In a recent session, Mr. Kevin issued a major challenge to the Houses with a significant amount of House Points on the line (each semester, the House with the most points earns a prize). The challenge: complete and play test their first prototype, and share their games with other Houses. Each House assembled, and set to work.
The Houses worked feverishly to complete all the challenges in the allotted time. In the end, all but one successfully completed their prototype and put them to the test. Along the way, they learned to channel their creativity, to work under deadlines, how to manage successes (and failures) and, most important, how to work together. We look forward to sharing their completed products in the near future!